THE PLATFORM · HOW IT WORKS

Every game. One currency. One pot.

RivalSkills is a head-to-head, real-money skill-gaming platform. Pick a game, pick a pick a tier — every player in your match starts from the identical seed-derived board, the server scores in real time, and the winner takes 95% of the pot in the same currency it was staked in.

GAMES
Maze · Candy · Blocks · Snake · Coins · Bubble
CURRENCY
USDT · TRC-20
PLAYERS / TERMINAL
2–5
PLATFORM FEE
5%
WINNER PAYOUT
95% of pot

The games

Every live battle runs on the same fair-start, server-scored, instant-payout model. Pick the one that fits your skill.

RACE
Maze-Battle

Sprint through a procedurally generated maze. Walls shift every second; first to the exit cell wins. Same-tick exits break on fewer moves.

MATCH-3
Candy-Battle

Two-minute round. Swap candies, chain matches, climb the 4-tier scoring ladder. Highest cumulative score when the timer hits zero takes it.

PLACE & CLEAR
Blocks-Battle

Drop tetromino-style shapes on an 8×8 board. Score per cell placed plus per cell cleared on a line. Highest combined score when time runs out or all players stall.

SURVIVE & GROW
Snake-Battle

Eat to grow. Walls wrap; crashing into yourself or a Platinum/Gold obstacle freezes you out. Longest snake when the round ends wins.

PAC-MAN MAZE
Coins-Battle

Same coin layout for everyone. Sprint through the maze and collect the most coins before time-out. Pure routing skill.

SHOOTER
Bubble-Battle

Shoot bubbles, build colour clusters, pop combos. Highest combination count when the timer hits zero wins.

Wallet & payments

Two currencies, two balances, two rails. Settlement is always in the same currency you staked in — no FX, no auto-conversion.

USDT · TRC-20
STAKES 5 · 10 · 50 · 100 · 250 · Elite custom·RAIL CRYPTOMUS
DEPOSIT
Enter an amount. We hand you a one-off Tron address + exact payable. Min 5 / max 25,000. TRC-20 only — funds sent over another network are unrecoverable.
WITHDRAW
Sent over Tron to any TRC-20 address. Platform covers the network fee.

We never touch a private key — the crypto processor watches the chain and signs an IPN callback once your deposit confirms. Card top-ups that credit USDT are coming soon — and card numbers will never reach our servers either.

Practice arenas

Every game has a free practice mode at /play — three full trials per game, no deposit, no sign-up needed. Use it to learn the controls, dial in your style, and only stake once you’re comfortable.

Rules

  1. Create an account with your email.
  2. Deposit your stake in USDT through our crypto processor on the Tron (TRC-20) network — you get a one-off deposit address per invoice and your balance credits the moment the chain confirms.
  3. Pick a game: Maze, Candy, Blocks, Snake, Coins, or Bubble. Pick a tier — Bronze, Silver, Gold, Platinum, Diamond, or Elite. Each (game × tier) has its own lobby.
  4. Fixed-tier stakes per player: 5 / 10 / 50 / 100 / 250 USDT. Elite is custom: propose a stake (250+ USDT) in the lobby chat and lock it in once every player accepts. Hard ceiling of 250,000 USDT per match.
  5. Join one of 3 terminals. Each terminal seats 2–5 players.
  6. Each player presses Ready when they’re prepped. Once everyone is ready (and the lobby has at least the minimum players), the terminal locks in after a quick 3s countdown — or anyone can hit Start Now to skip the vote.
  7. Every player gets the identical seed-derived starting state: same maze, same candy board, same block queue, same food/coin positions, same bubble grid. The game server is authoritative on scoring.
  8. Winning condition by game:
    • Maze — first to reach the exit cell.
    • Candy — highest cumulative match-3 score when the 2-minute timer hits zero.
    • Blocks — highest combined placed + cleared score when the 2-minute timer ends or all players get stuck.
    • Snake — longest chain when the round ends; collide with yourself or an obstacle and you’re frozen out.
    • Coins — collect the most coins in the Pac-Man-style maze before time runs out.
    • Bubble — pop the most colour-cluster combinations before the timer hits zero.
  9. Tiebreakers: Maze uses fewest-moves on a same-tick exit; the other games break ties on time-of-best-score, then deterministically by account ID so settlement never stalls.

Payout

RULE 1 · WINNER TAKES 95%
The match winner — fastest, highest score, longest snake, most coins, or most pops, depending on the game — takes 95% of the pot. The remaining 5% platform fee is credited to the platform balance at settlement.
RULE 2 · TIEBREAKER
For Maze, a same-tick exit is broken on fewer moves. For Candy, Blocks, Snake, Coins, and Bubble, ties are broken on time-of-best-score, then by account id deterministically so settlement never stalls.

There is no runner-up payout and no house edge beyond the fixed 5% fee — every loser’s stake goes directly to the winner. Stakes are held in a segregated balance and only ever paid to the match winner, settled in the same currency you staked in — USDT pots pay out in USDT. No cross-currency conversion, no FX spread.

Provably fair

Every match — Maze, Candy, Blocks, Snake, Coins, or Bubble — is generated deterministically from a server-seed commit-reveal: we publish a hashed server seed before the match and reveal it after, so anyone can recompute the seed and confirm the starting board wasn’t rigged. Every client and the Colyseus server produce the exact same maze, candy board, block queue, food layout, or bubble grid from the same seed. Scoring runs on the server.

Live chat

Every terminal has an in-lobby live chat. Coordinate with the other players, decide when to hit Start Now, or just trash-talk a little before the whistle.

Availability

RivalSkills is not available in jurisdictions where skill-based wagering is prohibited. Geo-blocking is enforced at the edge.

Ready to run?

Try a free solo run, or sign up to compete for cash.

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